Object Handling lets players place items as real props in the world and pick them up again. Other scripts register their own object types, so plants, crafting benches, storage boxes and police barriers all run on the same system.
[works with]
ESX
[dependencies]
ox_lib | https://github.com/overextended/ox_lib
oxmysql | https://github.com/overextended/oxmysql
ox_inventory | https://github.com/overextended/ox_inventory
ox_target | https://github.com/overextended/ox_target
[features]
box | Place from the inventory | A Place button on the item shows a preview you rotate with the scroll wheel before you set it down
database | Saved in the database | Props stay after restarts and are only spawned for players within 50 meters
lock | Job locks and checks | Limit a type to one job, and let scripts allow or deny placing and pickup
settings | Storage props | Turn any item into a box with its own slots and weight, like a beer case with 10 slots
bolt | Growth and timers | Props can change model in stages and update on a timer, for plants, drying racks and more
wrench | Exports for other scripts | Register types with menus and actions, and spawn, update or remove props from your own code
[changelog]
2.0.0 | 2026-11-01
- ESX version with ox_inventory
- Other scripts can register their own object types with menus, actions and timers